We're looking for a 3D artist to coordinate real-time asset production for XR training simulations. You'll combine hands-on modelling with coaching, keeping artistic and technical quality consistent across projects.
What you'll do
- Model and optimise complex 3D environments for XR training.
- Coordinate production priorities and workloads with project leads.
- Coach a junior 3D artist and interns.
- Check the artistic and technical quality of 3D assets.
- Prepare and integrate assets into Unity.
- Capture and process 3D scans.
What you bring
- Strong 3D modelling and real-time asset development skills.
- Thorough knowledge of Maya or equivalent 3D software.
- Good knowledge of Unity or Unreal.
- Texturing and materials using PBR workflows.
- Real-time optimisation: LODs, topology, poly counts, UV layouts and texture sizes.
- Technical documentation covering asset pipelines, naming conventions and procedures.
- Version control with Git or Perforce.
- Structured planning, workflow improvement and analytical thinking.
- Clear communication with technical and non-technical stakeholders.
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Nice to have
- 3D scanning experience.
- Blender, Character Creator or Substance Painter.
- Experience with XR projects.
- Affinity with safety services or operational training contexts.
What's next?
The people who do well here are the ones who saw themselves in this description. Not because they match every line, but because the mission felt right for them.
We are actively hiring for this position. Applications are reviewed by our team, and matching profiles receive a call to discuss the role in detail.
It takes under a minute to apply. Your email, your CV. That is all we need to start the conversation.

